iOSProgrammingGuidelines/README.md

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# iOSProgrammingGuidelines
## Swift
### Type vs instance methods
If a method is independent of instance state it should be declared as type method, preferably by using `static` keyword (or `class` in case when the method is designed to be overridden in a subclass).
> This is to avoid methods giving a false impression that they are dependent on the instance state while in fact they are not.
### Controlling subclassing behavior
Subclassing behavior should be designed with maximal hermetization principle in mind - choosing most restrictive access level possible.
Declare class `final` unless you explicitly design it to be inheritable. For non final class declare all instance members as `final` and type members as `static` except for those you explicitly design for overriding.
When designing a module prefer `public` for non final class unless you explicitly design it to be inheritable by external clients. For `open` class prefer `public` for members except for those you explicitly design for overriding by external clients.
> Every point that can be overridden increases complexity, thus it should always be a conscious choice to add it.
### Avoid force unwrapping
Use `guard` and `fatalError()` instead of force unwrapping to clarify your intent.
```swift
guard let value = optionalValue else { fatalError("reason why value must be present") }
```
> This is to avoid situations in which reason for force unwrapping is undocumented.
### Place noop comment in functions left empty by intention
```swift
func didDeliver(parcel: Parcel) {
// noop
}
```
> This is to make clear function is empty by intention and not by mistake
### Declarations
Do not declare type if compiler is able to infer it.
```swift
let string = "a string"
let double = 1.0
let int = 1
let array = [1, 2, 3]
let dictionary = [1: "one", 2: "two"]
```
> This is to minimize clutter.
Keep type on the right hand side of assignment operator (this rule does not apply for closures, declare the type wherever it helps readability).
```swift
let height = CGFloat(44)
let duration = NSTimeInterval(0.25)
let view = UIView()
var array = [Int]()
var dictionary = [Int: String]()
let accumulator: (Int, Int) -> Int = { $0 + $1 }
```
> Since not all the types can be declared by a literal and type on the left hand side of assignment operator (e.g. `let height: CGFloat = 20`), let's keep all the types on the right side.
Declare constants within appropriate type.
```swift
class PhysicalObject {
/// N * m^2 * kg^-2
static let gravitationalConstant = 6.667e-11
}
```
> This is to increase discoverability and avoid global namespace pollution.
Gather IBOutlets in one group above all the other properties and keep them private.
```swift
@IBOutlet private weak var view: UIView!
```
> Outlets are implementation detail and should be kept private. Gathering them in one grup above all the other properties is old convention.
### Avoid double negation
Don't not avoid double negation.
```swift
if !unavailable {
//...
}
```
> This is to avoid confusion.
Use "positive" names for variables and properties.
```swift
if available {
//...
}
```
```swift
return available ? operationWhenAvailable() : nil
```
> This is to decrease mental tax often caused by "negative" properties. It will also help keeping "main" application flow on the left hand side of colon when conditional operator `?:` is used.
Do not use negative conditions with guard.
```swift
guard !array.isEmpty else { return }
```
> This is to restrain overusing of `guard` statement where `if` would suffice.
> `if array.isEmpty { return }`
### Golden (or Happy) Path
Nesting `if` statements should be avoided.
```swift
func buy(soda id: SodaID, with money: [Coin]) throws -> (Soda, [Coin]) {
if let soda = soda(for: id) {
if value(of: money) >= soda.price {
if let change = change(from: money, minus: soda.price) {
return (soda, change)
}
else {
throw PurchaseError.noChange
}
}
else {
throw PurchaseError.insufficientFunds
}
}
else {
throw PurchaseError.outOfStock
}
}
```
All error conditions should be handled at the beginning of the function leaving "the working code" on the first indentation level.
```swift
func buy(soda id: SodaID, with money: [Coin]) throws -> (Soda, [Coin]) {
guard let soda = soda(for: id) else {
throw PurchaseError.outOfStock
}
if value(of: money) < soda.price {
throw PurchaseError.insufficientFunds
}
guard let change = change(from: money, minus: soda.price) else {
throw PurchaseError.noChange
}
return (soda, change)
}
```
> It is easier to understand error conditions written in linear manner than as a nested structure.